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Is Primal stepping away from the “Ubisoft Formula?” For example, they all kind of have similar crafting systems and towers to synchronize view-points. In terms of gameplay experience it’s having a lot of wildlife that was not present before.Īnd one of the criticisms about Ubisoft games is that they all tend to be designed with similar mechanics. In terms of systems, the power of the consoles enhanced the visuals, as you would expect.
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It’s very exciting for us because the AIs collide together to create unexpected moments, especially with fire. We wanted to up the amount of animals you can encounter and create a lot of chain reactions with the animals. Our intention was that the world of Oros is savage.
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One of the main aspects that we really wanted to build was the natural food chain.
FAR CRY PRIMAL PC GAMER PS3
How has dropping the PS3 and Xbox 360 benefited Far Cry Primal? One of the criticisms of Far Cry 4 was that it felt like the game was held back technically and design-wise by the last-gen hardware. These characters you’ll meet and interact with them and learn about them. Throughout the game you’ll encounter two main antagonists: Ull, the Warlord of the Udam, a very primitive tribe, and Batari, the Matriarch of the Izila. It’s not just one single character, but we want to have an interesting and iconic cast of characters that are very diverse. Does Far Cry Primal have a character with a similar dominating presence? Far Cry 4 never really had big iconic character. Vaas is one of the most iconic characters in Far Cry, dominating Far Cry 3. These are examples of how we try to recreate the Far Cry experience without the need of guns. For example, bears are tanks and can take a lot of damage. Some of the predators are better at stealth, some are better at frontal combat. As you do, you’ll regain that feeling of empowerment because Far Cry is all about you approaching tasks the way you want to. You have to craft them yourself, improve them, set them on fire, and as you progress through the game you’ll gain the ability to tame the wild animals of Oros. So there’s the primitive tools of the time. It forces us to think outside of the box and provide you with other ways to feel empowered. You don’t have access to the regular guns and weapons of previous Far Cry games, but it’s something we’re excited about. Its more difficult in Primal because of the time period. How does that formula translate into Primal? We’re giving you new tools to play with and the Beast Master system allows you to control different animals.įar Cry has always been about giving you these amazing set of tools and setting you loose in an open world. We have different animals and things we want you to explore. It’s interesting because of the time period. There is a twist of survival in the experience, a different pacing, a different profession and a different experience. Going back in time, especially to the Stone Age, was a great opportunity, because it was a time when Man was not at the top of the food chain, hence the relationship to the food chain is really different. So, exploring new possibilities was something we’ve been wanting to do for a while. Jean-Christophe Guyot: So with Far Cry we always try to take you to the edge of the known world and drop you into new frontiers, and there was always this thing about man vs. Hardcore Gamer: What is Far Cry Primal? How is it different from previous Far Cry games? Sitting down, we got to discuss what makes Primal a Far Cry game and what exactly fans have to look forward to. During our time with Far Cry Primal last week, we had the opportunity to talk all things Far Cry with Jean-Christophe Guyot, Ubisoft Montreal’s Creative Director on the project.